Gamebryo Demo
Starting with just the Gamebryo SDK, working completely on my own, and with no previous experience with game engines or 3D modeling, I built the following demo. The project, interweaved with a bunch of other work I was doing, took about three months from start to finish.
The character models and many of the textures were generously provided by my friends at Timegate Studios. I modeled the terrain and the mountain with Blender and exported them with a Nif exporter from NifTools.
The Rockfish Gamebryo Demo Video
Working with Blender
Gamebryo Scene Designer
Screenshots
