Gamebryo Demo

Starting with just the Gamebryo SDK, working completely on my own, and with no previous experience with game engines or 3D modeling, I built the following demo. The project, interweaved with a bunch of other work I was doing, took about three months from start to finish.

The character models and many of the textures were generously provided by my friends at Timegate Studios. I modeled the terrain and the mountain with Blender and exported them with a Nif exporter from NifTools.

The Rockfish Gamebryo Demo Video

Working with Blender

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/The-Mountain-mesh-in-Blende.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/The-Mountain-in-Blender.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/World-Map-mesh-no-picture.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/World-Map-mesh-with-picture.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/The-World-Map-in-Blender.jpg

Gamebryo Scene Designer

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/The-Whole-World-in-Scene-De.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/The-Mountain-and-The-World-.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/Scene-Designer.jpg

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/Zoomed-in-on-The-Characters.jpg

Screenshots

  • http://www.rockfishnw.com/media/pictures/Gamebryo/medium/Scene-Test---001.jpg